Gleo, a New WebGL Mapping Library
Iván Sánchez Ortega introduces Gleo, a WebGL mapping library he’s been working on for a couple of months now:
Why you ask, if we already have OpenLayers and MapLibre doing pretty much the same thing:
The point is being able to understand the architecture of a WebGL map library. Because, as I said several times during the conference [FOSS4G], I still don’t understand what a “bucket” is in Maplibre parlance.
Building something for the sake of understanding the fundamentals of some technology is a perfectly fine reason to reinvent the wheel.