Gleo, a New WebGL Mapping Library
Iván Sánchez Ortega introduces Gleo, a WebGL mapping library he’s been working on for a couple of months now:
Why you ask, if we already have OpenLayers and MapLibre doing pretty much the same thing:
The point is being able to understand the architecture of a WebGL map library. Because, as I said several times during the conference [FOSS4G], I still don’t understand what a “bucket” is in Maplibre parlance.
Building something for the sake of understanding the fundamentals of some technology is a perfectly fine reason to reinvent the wheel.
You can view the code on GitLab or follow Iván on Mastodon or Twitter, where he posts regular updates about his work on Gleo.